Interesting game, played through what is there so far. The sand physics is fun, the components to build from feel fitting together well to create interesting and functional contraptions. What I imagine would be challenging is to make the game mechanics (sand physics) fast enough for a solid, smoothly going game, it struggles a fair bit already for the later goals (was playing on Chromium).
Thank you! Yes, performance will definitely be challenging. In retrospect I've made many dumb choices when building the engine but hopefully I can mitigate it. Would be really sad if I had to add artificial restrictions just because the engine can't handle scaling a big factory.
Just a bit of curiosity - what this is programmed in? Seems like a fun bit of challenge to figure out how to push that core mechanics to be able to go far and beyond!
Very good game, love to see more, but can there be a way to get the save code, for example: if someone was to change the device they were playing on, they would have to restart, or was in incognito mode, or cleared cookies, but otherwise, good!
Thank you! Yeah, I totally agree. This version is an early playtest so it lacks a lot of Quality of Life features that I really need to fix. Let me know if you have any other feedback!
You've actually highlighted an issue for which there's currently no good solution. I should probably add to the Itch page that this is a playtest of the alpha, so a lot of stuff is still missing. The idea is that you will eventually have a "freeze gun" that you can use to condense steam back into water manually.
I was kind of expecting it to cool off after a while and condense by itself. Similar to how it behaves outside. I also tried to put snow there. Just sharing my thoughts.
guess the part with the teal colored wall is demo how to do off limits in the alpha. i was able to clip by moving objects. :-)
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Interesting game, played through what is there so far. The sand physics is fun, the components to build from feel fitting together well to create interesting and functional contraptions. What I imagine would be challenging is to make the game mechanics (sand physics) fast enough for a solid, smoothly going game, it struggles a fair bit already for the later goals (was playing on Chromium).
Thank you! Yes, performance will definitely be challenging. In retrospect I've made many dumb choices when building the engine but hopefully I can mitigate it. Would be really sad if I had to add artificial restrictions just because the engine can't handle scaling a big factory.
Just a bit of curiosity - what this is programmed in? Seems like a fun bit of challenge to figure out how to push that core mechanics to be able to go far and beyond!
Very good game, love to see more, but can there be a way to get the save code, for example: if someone was to change the device they were playing on, they would have to restart, or was in incognito mode, or cleared cookies, but otherwise, good!
Thank you! Yeah, I totally agree. This version is an early playtest so it lacks a lot of Quality of Life features that I really need to fix. Let me know if you have any other feedback!
Are moving contraption planned?
Hey! Depends on what kind of contraptions you had in mind but I'm open for ideas and suggestions.
Like cars and rockets maybe even mechanical arms
Very fun already! I look forward to the rest of the game :]
Thank you! :)
Interesting concept. Love the physics simulation.
How can you make water vapor condense if it is trapped in caves?
Thank you!
You've actually highlighted an issue for which there's currently no good solution. I should probably add to the Itch page that this is a playtest of the alpha, so a lot of stuff is still missing. The idea is that you will eventually have a "freeze gun" that you can use to condense steam back into water manually.
I was kind of expecting it to cool off after a while and condense by itself. Similar to how it behaves outside. I also tried to put snow there. Just sharing my thoughts.
guess the part with the teal colored wall is demo how to do off limits in the alpha. i was able to clip by moving objects. :-)
That makes sense to have it automatically condense by itself. Good suggestion!
Yup, that was supposed to be off-limits, so nice catch! :D Let me know if you find any other bugs—I'm sure there are plenty.