Sandustry is a mining and automation game with pixel-based physics.

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Falling sand

Everything in the game is part of a falling sand style simulation and it's up to you to curb the chaos.

Mining

Use various tools and weapons to mine and dig deeper and deeper for sand and raw materials.

Base-building

Setup your base and build a logistics network for transporting and refining sand.

Automation

Create an automated factory with increasingly intricate processing lines.

Exploration

Explore and discover temples and structures from an ancient civilization.

Bosses and puzzles

Fight bosses and solve puzzles to acquire key items.

Upgrades and tech

Unlock new refining methods and tech such as drones, new buildings and multistep processing. Upgrade your weapons and equipment.

Updated 24 days ago
Published 26 days ago
StatusIn development
PlatformsHTML5
AuthorLantto
GenreSimulation
TagsAutomation, base-building, mining, Sandbox
LinksSteam

Comments

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(+1)

Very fun already! I look forward to the rest of the game :]

Thank you! :)

(1 edit) (+1)

Interesting concept. Love the physics simulation.

How can you make water vapor condense if it is trapped in caves?

Thank you!

You've actually highlighted an issue for which there's currently no good solution. I should probably add to the Itch page that this is a playtest of the alpha, so a lot of stuff is still missing. The idea is that you will eventually have a "freeze gun" that you can use to condense steam back into water manually.

(1 edit) (+1)

I was kind of expecting it to cool off after a while and condense by itself. Similar to how it behaves outside. I also tried to put snow there. Just sharing my thoughts.

guess the part with the teal colored wall is demo how to do off limits in the alpha. i was able to clip by moving objects. :-)

That makes sense to have it automatically condense by itself. Good suggestion!

Yup, that was supposed to be off-limits, so nice catch! :D Let me know if you find any other bugs—I'm sure there are plenty.

wow~

nice game!!!