0.0.2 - QoL update
Sandustry » Devlog
The first QoL patch is out! Note that there’s no new content or unlocks in this one, but I’ve started working on the first content update which will contain a lot of cool stuff. Stay tuned!
0.0.2 - Release notes
- New shortcuts:
- Hold Shift to select buildings with the marquee tool
- Hold X to remove buildings
- Press R to switch between build modes: linear or rectangular (grid)
- Hold Shift while building Launchers to skip the outlet
- All active keyboard shortcuts are now displayed on-screen
- Collectors rework:
- New graphics indicate when a collector has gold in it
- Collectors now block elements other than gold
- Launchers:
- The outlet of the launcher will now always be built on top, no matter which direction you build in
- If you don’t want an outlet, you can hold Shift to skip it
- You can now build a single launcher and aim it to build at different angles. In other words, you no longer need to build two diagonals when you really just want to build one
- Added automatic hotbar assignment when acquiring new buildings or items
- Fixed infinite water glitch
- … but added many more underground lakes (unfortunately only applicable to new games)
- Added some clarifying tips and hints
- Improved Tech Tree UI
- Sounds are now paused when the tab is unfocused
- Fixed bug causing rockets to crash the game when aimed at the corner of the map
- Changed the color of some terrain
- Improved explanation for Collectors (still not great. I saw someone write a better one but can’t find it anywhere… ping me on Discord if you know which one I’m talking about!)
- Second attempt at fixing the “stuck at Refining 1” bug. Let me know if it still happens!
- Refactored authorization/permissions system to make it more modular
- Fixed arrows pointing incorrectly when reversing conveyor belts
- Hotfixes (already deployed):
- You can no longer destroy terrain by moving or copying structures
- You can no longer glitch yourself out of bounds by moving structures on top of yourself
- Added Space as an alternative for Escape (for menu and closing windows), so you don’t accidentally exit fullscreen all the time
- You can no longer build launchers horizontally
- The marquee tool no longer allows empty selections
- When releasing the mouse outside the window while building, it will no longer get stuck in an infinite build mode
- When loading a save, it will no longer rebuild the sell box
- The version is now displayed in the in-game menu
Files
2024-09-21.zip Play in browser
68 days ago
Sandustry
An automation game with sand physics: explore a destructible world, build a factory and expand your network.
Status | In development |
Author | Lantto |
Genre | Simulation |
Tags | Automation, base-building, mining, Sandbox |
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