0.0.5 - Wrapping up phase 1


This release comes with a new Windows build.

  • Objectives and new story items
    • After finishing the tutorial, you will now get objectives that you can complete
    • The playtest now has an ending
  • Music
  • New saving and loading system
    • Complete rewrite with different implementations depending on the runtime (e.g. when playing on desktop, it will save to the filesystem)
  • New main menu
    • “Continue”, splash screen, credits, news, fading between scenes, Steam link etc
  • New options
    • Disable shadows (use this if you’re getting low FPS in the mines)
    • Keybindings
    • Etc
  • Firefox issues
    • The Firefox problems plaguing Windows players have been identified and hopefully solved
  • New platform agnostic cursors
  • Kinetic Slag Press will now display the minimum required drop height
  • Most visual effects are now displayed on top of player
    • Also added some new visual effects
  • Ruler now displays width and height as well as total tiles
  • New parallax layer (WIP)
  • Added sound effects when using firing the cryoblaster
  • Notifications rework
  • “Quit” in game now takes you to the main menu
  • When placing filters the direction is now displayed
  • You can now skip the tutorial (this will immediately unlock Refining 1)
  • Burning things now trigger room reveals
  • Scroll wheel and right mouse buttons no longer trigger actions
  • Collectors now default to rectangular build mode
  • Changed some texts
  • Bug fixes
    • Marquee and demolisher no longer get stuck when:
      • dragging outside the window
      • releasing on top of UI elements
      • releasing the shortcuts while dragging
    • It is no longer possible to brick a save by firing the flamethrower in certain positions
    • Manually pressing submenu items now correctly triggers tutorial completions
    • You can no longer use the hotbar before it’s visible in the tutorial
    • Cryoblaster no longer overwrites elements

Comments

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minor bug: if you unlock the shaker than end tutorial your inventory has two shaker instances. 

Thank you for reporting and good catch!

Will fix.

hey lantto can you make it to where sandustry doesn't take so long to load

Sometimes steam gets to places that it can't escape from. Is there a tool or block to vent them out?

(+1)

You can use the vacuum to shoot it around to get it out

Bug: It is possible to fire a digger drone such that it bounces infinitely within the material destroyed by rockets, causing lag and sound issues. The drone doesn't seem to have a max lifespan/hits. The explosion was in a single position, continuous. v0.0.5, Windows, Steam. I was hoping to get a 2 to 5 hit within the material to see if it would get destroyed by the drone.

(+1)

Hey! Thank you for reporting. The problem is that the drone is not taking any damage from the crackstone, causing it to infinitely bounce.  I will fix.