0.0.4 - Pipes, drones and much more
Sandustry » Devlog
0.0.4 is out, which includes a bunch of new features but also comes with an installer for Windows that is experimental (see the "Executable" section below).
- Pipes
- Hook up Pumps and Liquid Vents via Pipes to automatically transport water
- Pipes can be built behind other buildings
- Pipes can be removed using the special Pipe Remover action
- Drones
- Diggers: Launch automatic miners that are destroyed after hitting bedrock
- Haulers: Drag to assign a route between pickup and drop-off
- Both can be upgraded with Fluxite
- Simulation overhaul
- The simulation now runs independently from the regular game loop using a new architecture
- If the simulation struggles, it no longer affects the rest of the game
- It makes the simulation a bit more unstable, but still a work in progress
- Tier 4
- New base resource: Redsand
- New building: Flux Emanator
- Mine Redsoil and transport the Redsand to your base
- Mix Redsand with Amethelis to create Voidbloom
- Drop Voidbloom on the Flux Emanator to automatically create Fluxite over time
- Fluxite grows from under the Flux Emanator so leave space below it
- The cave now becomes darker the deeper you mine
- New building: Wall-mounted Lights
- The raycasting shader has been updated and improved
- New tool: Cryoblaster
- New resource: Lava
- Lava + ❄️ → Scoria + ⛏️ → Cinder + 🔥 → Lava
- Executable
- You can now download the game and run it as an executable on Windows
- This is experimental
- Unfortunately, it still suffers from the same problem as the web version if you’re on a laptop with a hybrid GPU setup, meaning you will need to manually choose the dedicated GPU in the NVIDIA Control Panel or equivalent. If anyone has experience shipping Electron games and knows how to fix this (i.e. forcing switching to the dedicated GPU on start), let me know!
- New wall material: Crackstone
- Can only be destroyed with rockets
- Save file size optimizations
- You can now upgrade the Flamethrower
- Added various visual effects when materials interact
- Construction ruler
- Hold V when building to show number of blocks
- The fog is no longer continuously flipping when standing at the cave entrance
- Fixed various sound issues
- Grabber now shows the filter setting when hovering over a filter
- Vacuum physics improvements
- Added tracer lights to rockets
- Fixed crashes:
- when pressing shift while demolishing
- when selecting grappling hook after certain actions
- when using hotkeys in certain situations
- when excavating certain areas
- when plants grow in certain areas
- when hovering grabber outside the map
- when saving during certain actions
- Fixed various issues with flamethrower sound getting stuck
- Various menu fixes where things overlayed incorrectly
- Grabber is no longer scanning when windows are open
- Filter settings now open when selecting it from the hotbar
- Escape now properly cancels construction
- Updated various texts
- Slight improvements to tutorial
Files
Sandustry-0.0.4.zip 90 MB
13 days ago
Sandustry
An automation game with sand physics: explore a destructible world, build a factory and expand your network.
Status | In development |
Author | Lantto |
Genre | Simulation |
Tags | Automation, base-building, mining, Sandbox |
More posts
- 0.0.3 - Fluxite38 days ago
- 0.0.2 - QoL updateSep 21, 2024
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